#ifndef _POINT_PARTICLE_OBJ_H_
#define _POINT_PARTICLE_OBJ_H_

#include "particleObject.h"

// Single particle mass rendered as a ball
class PointParticleObject : public ParticleObject{
public:

	PointParticleObject(Particle *particle, double radius = 0.02);
	void render();

private:
	Particle* _particle;
	double _radius;

};

#endif